CONSUMER GENERATED MEDIA AND MEDIA ENTERTAINMENT - LATEST REPORT FROM JAPAN
Yoichi Nagashima
Pages: 150-159 Published: 25 Aug 2014
Views: 3,159 Downloads: 866
Abstract: The aim of this paper is to report the new progress about interactive media in Japan, to consider about the relation between technology & culture and to introduce my researches related this area of media: - this is the latest report from Japan about recent trends of media and entertainment. At first I will introduce new movements in Japan - "Consumer Generated Media" in Internet - contents by non professional designers/creators. Next, I will report my researches of media entertainment - (1) network musical session system, (2) automatic composition system for free contents, and (3) "physical computing" as design entertainment. Now the open source culture opens/supports the ability/possibility for student/amateur as a designer. I will show some case studies of my students and some projects.
Keywords: niconico, vocaloid, interactive media, consumer generated media, media entertainment
Cite this article: Yoichi Nagashima. CONSUMER GENERATED MEDIA AND MEDIA ENTERTAINMENT - LATEST REPORT FROM JAPAN. Journal of International Scientific Publications: Media & Mass Communication 3, 150-159 (2014). https://www.scientific-publications.net/en/article/1000315/