ASSOCIATIVE DESKTOP GAME AS THE POSITIVE MOTIVATION FORMATION METHOD WHEN STUDYING ECOLOGICAL SUBJECTS
Published: 31 Aug 2017
Abstract: Children’s creative potential is realized most fully if the educational process is carried beyond the scope of traditional training. Content and presentation of teaching material promotes the formation of students' positive motivation for learning. In the article results of introduction and adaptation of interactive associative desktop games are given for educational process when studying ecological disciplines, for example in HSBEI HE «Krasnoyarsk state agrarian university». With the help of associations it is possible not only to remember the information with the first attempt, but also to keep it in the long-term memory. The proposed variant of the game is built on the basis of the most successful ideas of the famous computer and desktop games with the addition of some new, original teaching materials. Application of this approach to training significantly stimulated assimilation of a training material, especially the glossary on the given subject. Adaptation of the proposed method in the training contributed to the formation of such qualities in students, as independence and communication in making and justifying the decisions. The method is suitable for studying all disciplines and ability levels of students.
Keywords: training, method, interactivity, game, associations, ecology
Download full text
Back to the contents of the volume
© 2017 The Author(s). This is an open access article distributed under the terms of the Creative Commons Attribution License http://creativecommons.org/licenses/by/3.0/
, which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited. This permission does not cover any third party copyrighted material which may appear in the work requested.