International Scientific Publications
© 2007-2026 Science Events Ltd
Conditions d'utilisation  ·  Politique de confidentialité
Language English French Polish Romanian Bulgarian
Conference room
Language, Individual & Society 2026, 20th International Conference
19-22 August, Burgas, Bulgaria
Call for Papers

Media & Mass Communication, Volume 3, 2014

CONSUMER GENERATED MEDIA AND MEDIA ENTERTAINMENT - LATEST REPORT FROM JAPAN
Yoichi Nagashima
Pages: 150-159
Publié: 25 Aug 2014
Vues: 4,554
Téléchargements: 1,015
Citations: 1 (Google Scholar)
Résumé: The aim of this paper is to report the new progress about interactive media in Japan, to consider about the relation between technology & culture and to introduce my researches related this area of media: - this is the latest report from Japan about recent trends of media and entertainment. At first I will introduce new movements in Japan - "Consumer Generated Media" in Internet - contents by non professional designers/creators. Next, I will report my researches of media entertainment - (1) network musical session system, (2) automatic composition system for free contents, and (3) "physical computing" as design entertainment. Now the open source culture opens/supports the ability/possibility for student/amateur as a designer. I will show some case studies of my students and some projects.
Mots-clés : niconico, vocaloid, interactive media, consumer generated media, media entertainment
Citer cet article : Yoichi Nagashima. CONSUMER GENERATED MEDIA AND MEDIA ENTERTAINMENT - LATEST REPORT FROM JAPAN. Journal of International Scientific Publications: Media & Mass Communication 3, 150-159 (2014). https://www.scientific-publications.net/en/article/1000315/
Retour au sommaire du volume

Submit Feedback

We value your input! Use this form to report any concerns or provide feedback on our published articles. All submissions will be kept confidential.

En utilisant ce site, vous acceptez notre politique de confidentialité et nos conditions d'utilisation. Nous utilisons des cookies, y compris pour l'analyse, la personnalisation et les publicités.